LoopSmith Procedural game music
Open source / Browser based
GamingToolset
01 Compose. Tune. Transfer.

Build game loops
from pure code.

Shape reproducible procedural soundtracks without samples, plugins, or a build step. Generate a musical phrase, edit every note, hear it instantly, then hand the exact arrangement to your game.

A
GenerateSeeded musical phrases
B
Direct36-step note control
C
TransferWAV / JSON / Godot
36 editable steps 16 sound characters 0 dependencies
Live arrangement

One seed. A complete loop.

Playing
01 Signal A major · 92 BPM
procedural output C♯5
02 Melody Step 01 / 36

Every loop stays local, reproducible, and ready for a code-first game pipeline.